Action Anime
I'll Become a Villainess Who Goes Down in History
The kind and compassionate heroine of an otome game may be as flawless as she is admirable, but a certain young woman from Japan much prefers the villainess, Alicia Williams. She sees sense in Alicia's ruthless verbal abuse and values her discipline and fortitude. On the other hand, aside from always toying with Prince Duke Seeker's emotions, the commoner heroine seems to only spout lip service.
Given the choice, the young woman would love to be reincarnated as Alicia—and her wish suddenly comes true! Seven-year-old Alicia awakens with the memories of her past life, now aware of all the future events, outcomes, and the world's secrets. She has no fear; to outsmart the heroine and avoid a bad ending, all Alicia needs is hard work, mastery of her noble family's dark magic, and the determination to become the greatest villainess in history.
TV 23m
2.43: Seiin High School Boys Volleyball Team
Genius setter Kimichika Haijima moves back to Fukui from Tokyo after an incident within his school's volleyball team forces him out. There, he is reunited with his childhood friend, Yuni Kuroba, a member of the Monshiro Middle School Boys' Volleyball Team, who is unaware of his own talents. Haijima notices Kuroba's abilities and is determined to form a new volleyball team with Kuroba as the team's ace. At the prefectural tournament, Kuroba crumbles under the pressure, which causes the Monshiro team to fall apart after losing. The loss also creates a rift between Haijima and Kuroba, leading the former to quit the team.
Now, as students at Seiin High School, Haijima and Kuroba find themselves on the same volleyball team once again. Having learned from his past mistakes, Haijima helps Kuroba overcome his performance anxiety to become the ace and carry the team to the prefectural championship. With support from team captain Shinichirou Oda and vice captain Misao Aoki, Seiin aim to win the prefecturals and become Fukui's representatives at the Spring Tournament. To do this, they will need to beat Fukuho Technical High School, the reigning champions of Fukui. Will Haijima's team defeat the odds, or are they doomed to repeat his history of losing?
TV 23m
Akagi
While mahjong is a game that is often played with family and friends, it is also a game that is played in the darkest corners of society. Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural-born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
TV 23m
Tegami Bachi: Letter Bee
With his mother taken away from him and having lost everything, Lag Seeing is now a letter whose delivery has been assigned to Gauche Suede, a Letter Bee. Despite their troubling start, the two of them become friends, leading Lag to realize what his aim in life is: to deliver people's most important feelings in the form of letters, just as Gauche has done.
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